(English Version)
        
        	Francis McKee: You have a very broad practice
        	– photography, animation, film, painting
        	and drawing. Can you comment on the
        	relationship between these media in your
        	work – did animation, for instance, grow out
        	of drawing and painting? There is a constant
        	to-and-fro movement between these media
        	where for example a painting may become
        	animated and circle back into painting again.
            
        	
        
        	
        
        	David O’Kane: The media have a symbiotic
          relationship. Working through one medium
          influences and affects the other. It is a kind
          of practical dialogue. I was already painting
          and drawing at a very early age, and the
          origins of my fascination with animation can
          be traced back to two important events that
          took place when I was about six years old. My
          eldest brother Eamon had done a course in
          animation in Derry and he brought back a
          video camera. He demonstrated how to make
          animation and helped all his younger siblings
          to make several short pieces. I was instantly
          addicted to the whole process. Animation is
          a strange alchemy that still surprises me. It
          is also very akin to a game and I still think
          of the whole process in this way. Around
          the same time my father borrowed a video
          of Jan Švankmajer’s Something of Alice (Neco
          z Alenky). I was completely enthralled by
          this film, and seeing it at such a young age
          had the most profound effect on me. It is
          an incredibly accurate portrayal of how a
          child experiences and negotiates with the
          bizarre phenomenon of reality. In that film
          there was no shielding from the terrifying,
          uncanny aspects of this reality like there
          are in many films made for children. This
          darkness has had a very deep resonance for
          me. So much so that the uncanny is now
          present in nearly every artwork I make, as
          an authentication of the alternate reality
          I am creating. I consider animation to be
          a distillation of real time, which hints at
          film’s fundamental deceptive illusion.
          These animated sequences are fractured
          thoughts or reflections on the paintings. It
          is a process of appropriation, authentication
          and destruction. The animated paintings,
          such as the Doppelgänger series, are influenced
          by William Kentridge’s short films, however
          Kentridge animates charcoal drawings that 
          leave a palimpsest history of every mark
          made on the paper. The way I animate my
          oil paintings actually achieves the opposite
          effect because it constantly erases its history.
          Animation enables me to go beyond the
          boundaries of painting, without negating
          painting itself. The paintings are no longer
          static; they move and become sculptural
          entities. After watching the animation the
          viewer’s relationship with the physical
          object of the painting is fundamentally
          altered. The act of looking becomes
          infused with an uncanny undercurrent.
          
      	
        
        
        
        FMK: What role does absurdity play in your
          work? (I notice you wrote a dissertation on
          Absurdity and the Game of Painting discussing
          both Michaël Borremans and Neo Rauch).
                
      	
        
        
        
			DOK: Albert Camus wrote that the most
        absurd character is the creator. So I think
        absurdity is present in a variety of ways
        in the art and the daily practice of being
        an artist. For instance, I understand the
        uncanny as a subsidiary of the absurd that is
        tinged with fear. The very fact that making
        art is treated as a game (by myself and many
        other artists, such as Rauch or Borremans)
        highlights its absurdity. Essentially, what
        interests me is the presence of absurdity
        in the perspective of the viewer when they
        encounter the work. Although they can
        perceive an underlying logic and structure
        in the work they do not know the exact
        intention of the artist. So in effect they are in
        the absurd position of interpretation, where
        the range possibilities are made manifold as
        they are generated by their own imagination.
        In this moment of interpretation or
        interaction a silent imperceptible exchange
        takes place that is saturated with absurdity,
        as images and ideas shift and mingle
        under the omnipotence of subjectivity.
                  
      	
        
        
        
        FMK: There is a growing preoccupation
        in your work with figures such as Borges,
        Flann O’Brien and Kafka – all writers who
        play with ideas of the infinite, the circular
        and the labyrinthine – all thinkers interested
        in bending time… It seems that not only
        the ideas have importance in your work,
        but the presence of these writers too.
                  
      	
        
        
        
		DOK: These concepts and writers
        have had an exponential fascination for
        me, particularly their ability to imbue
        fantastic surreal concepts with an everyday
        plausibility. I’m interested in the varied
        dimensions of temporality. There are vast
        differences in the stillness of the painting
        to the staccato movement of the animation
        or the apparent passage of time in reality.
        Condensing space and language temporally
        into a single discussion between these
        writers, as I did in Babble, was a way of
        formalizing the idea of how we unconsciously
        build something new from the multitude
        of influences we absorb. The film explores
        Roland Barthes theories about The Death of the
        Author and his postulation that literature and
        art are nothing but a spectrum of quotations.
        O’Brien preceded Barthes hypothesis, stating,
        “The entire corpus of existing literature should
        be regarded as a limbo from which discerning
        authors could draw their characters as required.”
        (O’Brien, At Swim Two Birds, p 25, 1939) 
                  
      	
        
        
        
        FMK: I’m interested in the emerging
        interest in theatre too. At times this is
        manifested as the Kino or cinema and at
        other times as the more traditional stage
        surrounded by theatre blacks. Is this the
        creation of a place beyond time (in Babble I
        think the protagonists debate their location,
        arguing for eternity, paradise or hell)?
                  
      	
        
        
        
		DOK: Yes. They exist in eternity in a
        void of darkness in the recesses of the
        mind. It is quite literally a black box or
        chambre noire. Of course it is informed
        and influenced Samuel Beckett’s work,
        such as The Unnamable or Waiting for
        Godot, hence the theatrical space.
                  
      	
        
        
        
		FMK: How does the theatrical space
        you’re creating relate to the basic issue of
        representation? In Babble, Flann O’Brien
        describes ‘the whole monster procession
        of life …as a sort of epiphenomenal magic
        lantern show, too dim, too dull, too intolerably
        indistinct… I am the shadow on the wall of
        the cave mentioned by Plato.’ This takes us
        back to one of the founding statements on
        the nature of representation with Plato’s
        Cave. Is the theatrical space surrounded by
        blacks a more contemporary version of this?
                  
      	
        
        
        
		DOK: I actually made a short animation
        entitled Kino, which deals with Plato’s
        Allegory of the Cave explicitly, but where
        the film projector replaces the fire in the
        casting of shadows. This reference is subtler
        in Babble. In effect the actors are merely
        shadows or vestiges of the identities of the
        writers they represent exactly as elucidated
        by Flann O’Brien. The theatrical space
        communicates the distortion and illusion of
        any form of representation more honestly.
        The limits of understanding are hinted at
        through the structure of the conversation.
                  
      	
        
        
        
		FMK: The focus on language in your most
        recent work and on the interaction of several
        languages (Babble) and the phenomenon
        of translation (Palabras). Is this another
        means of destabilizing a sense of self, as
        ideas and meaning move through various
        dialects? Another way of interrogating the
        accuracy or lack of it in representation?
                  
      	
        
        
        
		DOK: Babble is structured as a verbal
        labyrinth that references that recurrent
        theme in all their literature. This is the
        precise reason why there are no subtitles.
        Although the conversation is complex
        and entirely coherent, to most viewers
        only one language is intelligible. The
        incomprehensibility of the other two
        languages highlights the fundamental
        musical beauty inherent in the structure
        and sound of each sentence. The film
        exposes the inherent confusions and limits
        to language. It emphasizes the fragility of
        self, or the illusion of self. Babble could be
        considered as a self-portrait generated from
        a multitude of extant appropriated material.
        A portrait built completely of influences,
        which have a particular resonance. Babble
        draws attention to the immortality of these
        writers through the infinite repetition
        and the consumption of their words.
                  
      	
        
        
        
		FMK: Likewise it’s possible to trace a
        persistent questioning of personal identity
        in the work, particularly t Kino, 2008 (pg. 00) 
        the animation and film work. At times, it seems as if
        the animation is employed as a means to
        destabilize the more settled identity in
        your portraits – of Beckett, Baudrillard,
        Borges and Wilde for instance.
                  
      	
        
        
        
		DOK: I am interested in portraiture,
        not as a means of recording personality,
        but rather the opposite, the dissolution of
        personality through time and subjectivity.
        The people portrayed in the paintings are
        usually literary figures, who through the
        very act of writing have created a secondary
        persona running in tangent to the true
        personality but enduring for much longer.
        This series of installations take the form of
        stereoscopic mirror images each comprised
        of two oil paintings and one animation. The
        illusion of movement is created through
        the manipulation of wet oil paint until the
        painting becomes completely abstracted into
        a thick impasto. The animation highlights
        the fragility of the image and its constant
        metamorphosis through repeated viewing.
        It complicates the element of time in
        painting by merging it with the precepts
        of filmic time. This creates an interesting
        vacuum between movement and inertia,
        figuration and abstraction. I am especially
        interested in the idea of the doppelgänger
        because of its threat to the authenticity
        of the individual.1 In a sense, within the
        animation, there are hundreds of paintings
        layered over one original, like layers of
        identity seemingly obliterating one another
        over time but remaining subtly present.
        The portraits are a kind of homage to the
        figures they portray, but they also play
        on the sheer remoteness of these artists
        and their work. They are unknowable. The
        video literally reanimates the figures in a
        game of subjective projection, distorting
        and effacing the original image.
        I have taken this investigation of the failure
        of perception and representation further
        in the series of 24 paintings entitled, Stills
        (Carol Anne), which I developed over the
        last three months during a residency at
        the British School at Rome. The illusion of
        movement created through the animation
        imbues the paintings with a sculptural
        quality that generates a spatial depth, making
        the succession of images appear threedimensional.
        Therefore it is through the
        progression of time that the spatial element of
        the painting is revealed. I am interested in the
        failure inherent in any form of representation
        and the attempt to reconcile the discrepancies
        with a perceived reality. Again, the figure
        is shown represented in a void of darkness
        that links it more to a dream reality than any
        waking reality. I feel the difference between
        the animated video and the installation of
        paintings is similar to the contrast between
        a flat map of the world and a globe, in that,
        certain elements have been lost in translation
        so that other aspects can be distinguished
        with greater clarity. The linear display of
        the paintings inverts this inward gaze onto
        a single point. This transposes the reality
        depicted into a panoramic frieze, highlighting
        the impossibility of an overall view.
        
        
        1. Doppelgänger describes the sensation
        of having glimpsed oneself in peripheral
        vision, where there is no chance that it was a
        reflection. In some traditions seeing one’s own
        doppelgänger is considered an omen of death.